Prior to our PAX crunch we had begun working on our first city, and the team got back to building this week. Our vision for our cities is that they will be a safe haven, starting area and initial social hub in world. This post will be a glimpse into our process for Kasteel City.
The first, and arguably most important, step is to decide who is going to live together. Utherous has 24 races all with independent factions, and our initial conversations were about alliances and who would end up where. For the early development it was decided that we would focus on 6 races broken up into two cities, based on alliances. Kasteel City is populated by Humans, Liathdine and Impkins, while its opposing city is composed of natural enemies of these three races.
Once races had been decided upon, the story of these races needed to be ironed out before we could move further. Our writing team started with the history of Kasteel City, its origins and its future. Initially a human village, Kasteel began as a bastion of safety during the Red Storm and evolved out of necessity as survivors flocked to the city. The architecture and design of the city reflects this ‘unplanned’ style of city building. Most of the older building have grown with the city and show very little forethought. In recent history the rulers have begun to reign in this rampant growth and some structure has been imposed upon the city’s denizens.
With the lore in place it’s time for the concept artists to get working. The artists began by interpreting the story sent to them in a visual manner, sketches of the early villages, and how it evolved serve as the base for current day drawings. Once the writers, devs and artists all agree on a style, initial city mocks ups are created and approved. Below are two of the recent Kasteel city drawings.
The next step in the process, and the one we are currently on, is 3D asset generation and then using those assets to build a city. We will have more to show soon as we build!Read More