Welcome back to the site! Last week we kicked off our Tuesday features with the Writer’s Campfire. This week we introduce our second feature type: Artist’s Corner. During this feature we will focus on the more artistic side of Utherous’s development, animations, models, and even music. To start off I spent some time with Eyal Zilberman, project lead for Utherous. We talked about his love of gaming, why he got into game development, and why he joined the Utherous team. He also had a big announcement for everyone interested in the game!
Tell me a little about your background?
Eyal: Kind of went through the motions in college. Got a BA in Political Science for some ungodly reason. I went to school for 3D Art about 5 years later to pursue a career in game development, worked a couple of projects and here I am.
What game inspired you to do what you’re doing?
Eyal: I’ve been playing games STEADILY for almost 3 decades (damn, I’m getting old!). I was hooked early on with games like Super Mario Bros., Metroid and Contra and never really let off the gas. I used to bum around the arcades after school and camp playing games like Mortal Kombat, Tekken, Spy Hunter… really anything and everything was fair game for me. Rampage was a great game to blow of steam with after a heartbreaking defeat to any dirty player using Eddy in Tekken (kind of different eras of gaming, but they all coexisted at the arcades).
I did get around to some great PC games here and there growing up at school and at friends’ houses, but didn’t own a good rig until after college. I used to love Diablo and Half-Life. Doom, Wolfenstein and SimCity are great highlights in my memory. I could go on all day waxing about games I love, but the truth is there isn’t really any one, or even a handful of games that led me to this position. I simply love, and always have loved video games and rather than settle for a job that I was moderately interested in, I decided to pursue my passion and it seems to be working out okay. Luckily I have an amazing wife and family that support me in whatever I do. That helps a lot.
What made you interested in working on Utherous?
Eyal: Utherous is a very exciting game with a ton of promise. When Thomas (CEO) approached me about the project it was a no-brainer. He’s a great colleague and mentor and I think our work styles and skillsets are very complimentary to one another. The opportunity to work on this game was extraordinarily exciting for me because, while Utherous is a bonafide indie project, we are working with some amazing tech that I think is really going to surprise people when they hear that a game with such scope and content could come from such a small team.
I hear you have some exciting news about Utherous?
Eyal: Indeed. As of just a few weeks ago, Utherous is going to share a booth with my alma mater at PAX East this March. We’ll be in booth 10229 with a playable demo of the game. I can’t wait to share this world with our fans.
What are we likely to see at the booth?
Eyal: We’re aiming to give you guys a slice of gameplay that shows off what really sets Utherous apart from other MMOs out there. We’re looking to show off combat, NPC deployment systems, and some of the city building mechanics that we already have in place for the game. I’m very interested to hear the feedback and reactions to what we have in store for PAX goers this year.
And the booth number?
Eyal: I said 10229 before and I’ll stick with that until someone yells at me otherwise..
Any meetup scheduled for people interested in the game?
Eyal: We’re gonna be there all three days of the show and visitors are encouraged to come see us whenever they get a chance. We don’t currently have a meetup scheduled outside of the show itself, but I’m open to invitations. You’re not coming to my house 😉
I know you’re busy with Utherous, but what are you playing in your free time?
Eyal: Don’t tell Thomas, but I’m still grinding my 3rd character in Destiny. I’m trying to polish up Shadow of Mordor as well. Damn those kill animations are satisfying in that game! Been picking up a little Binding of Isaac: Rebirth, Papers Please and Rogue Legacy as well when I get the chance. But yeah… totally… always… working. Oh, and Dark Souls 2.
Any final thoughts?
Eyal: We’re still a long ways out from shipping this bad boy, but this PAX showing will be a very exciting step for the Utherous team. We’ll be updating the site steadily until PAX and look to this event to be the catalyst for a lot of momentum going forward. Can’t wait to see everyone in Boston!Read More